Open Call ICT-22-2016: Technologies for Learning and Skills
Learning today takes place in a context of new interactions between formal and informal learning, the changing role of teachers, the impact of social media, and the students' active participation in the design of learning activities. While there is strong demand for (user-driven) innovation in digital learning, the current environment limits development to silo products, creates barriers to technological and market innovation and cross border adoption of new learning technologies. The challenge is to create an innovation ecosystem that will facilitate open, more effective and efficient co-design, co-creation, and use of digital content, tools and services for personalised learning and teaching. It requires co-creation and co-evolution of knowledge and partnerships between business actors and research players, communities of users, educational and training organisations to develop the appropriate components and services and leading edge learning technologies, which in turn will empower teachers and learners and facilitate (social) innovation in education and training.
Develop and test open, interoperable components for a flexible, scalable and cost-effective cloud-based digital learning infrastructure to deliver user-driven innovation in technological solutions and educational services for primary and secondary education for personalised, collaborative or experimental learning and skills validation. The infrastructure shall enable stakeholders to create, manage and deliver more efficient processes, content, services, applications and contextual data across a wide variety of education and training systems. It should enable stakeholders to discover, mix and re-use different components and to create new learning solutions. It should be scalable to meet rapidly changing and expanding needs and software requirements while maintaining high levels of security and privacy for teachers and students.
The Commission considers that proposals requesting a contribution from the EU of about 5 million would allow this area to be addressed appropriately. Nonetheless, this does not preclude submission and selection of proposals requesting other amounts.
Research and Innovation Action
Technologies for deeper learning of Science, Technology, Engineering, Mathematics, combined with Arts (STEAM), improving the innovation and creative capacities of learners and supporting the new role of teacher as a coach of the learner. Activities may cover both foundational research (tapping into a mix of disciplines, including SSH disciplines) and/or component and system level design with pilot testing, to support (user-driven) real-life intervention strategies with new enabling technologies (e.g. new interfaces, affective computing, mixed reality learning environments, 3D technologies, wearable technology).
The Commission considers that proposals requesting a contribution from the EU of about 2.5 million would allow this area to be addressed appropriately. Nonetheless, this does not preclude submission and selection of proposals requesting other amounts. The maximum duration is expected to be 2 years.
Deadline Date: 12 April 2016 17:00:00 (Brussels local time)
Type of action: IA Innovation action, RIA Research and Innovation action
For topic conditions, documents and submission service, please visit:
PS: Find your partners or consortia preparing a project proposal
If you are working on Horizon 2020 research project proposals and you would be interested in a SME partner from Germany, please contact us, we are ready to share our experience, expertise and knowledge. If you need help to identify a potential partner with particular competences, facilities or experience, please explore and join our project, (HEALTH IT) SPACE, at www.healthitspace.eu.
Most Popular Now
You might not want to depend on your smartphone app alone to help you avoid or achieve pregnancy, say the authors of a new study. A review of nearly 100 fertility awarene...Read more
What have the best brains of Europe come up with to improve health and wellbeing with the help of Information and Communication Technology (ICT)? This report offers an ...Read more
Royal Philips (NYSE: PHG, AEX: PHIA) has announced the successful start of a long-term strategic partnership with Servicio Andaluz de Salud (Andalusian Health Service, Sp...Read more
Wearable devices can give away your passwords, according to new research. In the paper "Friend or Foe?: Your Wearable Devices Reveal Your Personal PIN" scientists from Bi...Read more
A clinical trial testing mobile videoconferencing as a means for physicians to diagnose stroke patients while they're being transported to the hospital has found that a t...Read more
That's the question Drexel University researchers hope to answer with one of two new studies launching this month. They have developed a computer game and smartphone app ...Read more
Royal Philips (NYSE: PHG, AEX: PHIA) has signed a licensing agreement with Visiopharm to offer their breast cancer panel software algorithms  with Philips IntelliSite ...Read more
Scientists at the Montreal Neurological Institute and Hospital have used a powerful tool to better understand the progression of late-onset Alzheimer's disease (LOAD), id...Read more
Imagine a companion who is able to constantly motivate you, actively encourages you and changes your bad habits into healthy ones. A companion who is always present and w...Read more