Open Call ICT-22-2016: Technologies for Learning and Skills

European CommissionLearning today takes place in a context of new interactions between formal and informal learning, the changing role of teachers, the impact of social media, and the students' active participation in the design of learning activities. While there is strong demand for (user-driven) innovation in digital learning, the current environment limits development to silo products, creates barriers to technological and market innovation and cross border adoption of new learning technologies. The challenge is to create an innovation ecosystem that will facilitate open, more effective and efficient co-design, co-creation, and use of digital content, tools and services for personalised learning and teaching. It requires co-creation and co-evolution of knowledge and partnerships between business actors and research players, communities of users, educational and training organisations to develop the appropriate components and services and leading edge learning technologies, which in turn will empower teachers and learners and facilitate (social) innovation in education and training.

Innovation Action
Develop and test open, interoperable components for a flexible, scalable and cost-effective cloud-based digital learning infrastructure to deliver user-driven innovation in technological solutions and educational services for primary and secondary education for personalised, collaborative or experimental learning and skills validation. The infrastructure shall enable stakeholders to create, manage and deliver more efficient processes, content, services, applications and contextual data across a wide variety of education and training systems. It should enable stakeholders to discover, mix and re-use different components and to create new learning solutions. It should be scalable to meet rapidly changing and expanding needs and software requirements while maintaining high levels of security and privacy for teachers and students.

The Commission considers that proposals requesting a contribution from the EU of about 5 million would allow this area to be addressed appropriately. Nonetheless, this does not preclude submission and selection of proposals requesting other amounts.

Research and Innovation Action
Technologies for deeper learning of Science, Technology, Engineering, Mathematics, combined with Arts (STEAM), improving the innovation and creative capacities of learners and supporting the new role of teacher as a coach of the learner. Activities may cover both foundational research (tapping into a mix of disciplines, including SSH disciplines) and/or component and system level design with pilot testing, to support (user-driven) real-life intervention strategies with new enabling technologies (e.g. new interfaces, affective computing, mixed reality learning environments, 3D technologies, wearable technology).

The Commission considers that proposals requesting a contribution from the EU of about 2.5 million would allow this area to be addressed appropriately. Nonetheless, this does not preclude submission and selection of proposals requesting other amounts. The maximum duration is expected to be 2 years.

Deadline Date: 12 April 2016 17:00:00 (Brussels local time)

Type of action: IA Innovation action, RIA Research and Innovation action

For topic conditions, documents and submission service, please visit:
http://ec.europa.eu/research/participants/portal/desktop/en/opportunities/h2020/topics/5086-ict-22-2016.html

PS: Find your partners or consortia preparing a project proposal
If you are working on Horizon 2020 research project proposals and you would be interested in a SME partner from Germany, please contact us, we are ready to share our experience, expertise and knowledge. If you need help to identify a potential partner with particular competences, facilities or experience, please explore and join our project, (HEALTH IT) SPACE, at www.healthitspace.eu.

Most Popular Now

Patient Care can Improve with Technology…

A significant part of the American Reinvestment and Recovery Act was the $25 billion invested in health information technology (IT) to improve quality, safety, efficiency in health care while also...

Read more

Medelinked Now Integrated with Microsoft…

Medelinked is now integrated with Microsoft Health and Band. The integration ensures that wellness summary data from Microsoft Health app and Band wearable is available in Medelinked to help users...

Read more

UK Health Show 2016 Partners with Highla…

GovNet Exhibitions has appointed Highland Marketing as its official partner to manage communications for the newly launched UK Health Show 2016. The show will bring together over 4,000 senior healthcare...

Read more

Seniors Embrace Social Technology

Contrary to popular belief, older adults enjoy emailing, instant messaging, Facebook and other forms of social technology. Not only that, but such online networking appears to reduce seniors' loneliness and...

Read more

Leading Digital Health Alliances Announc…

21 - 22 November 2016, Barcelona, Spain. The European Connected Health Alliance (ECHAlliance) and Personal Connected Health Alliance (PCHA) have signed a pivotal agreement to deliver key programme elements for the...

Read more

Big Data Europe Addresses Societal Chall…

Across society, from health to agriculture and transport, from energy to climate change and security, practitioners in every discipline recognise the potential of the enormous amounts of data being created...

Read more

Do Pokémon Go and augmented reality game…

The combination of augmented reality technology, geocaching, and other novel techniques to create innovative active video games (AVGs) has potential personal and public health implications, as discussed in the Editorial...

Read more

Nervecentre Launch Mobile Clinical Photo…

Nervecentre Software has launched a mobile clinical photography solution for nurses and doctors in hospitals. Fully integrated directly into the patient record, the mobile software is completely secure, compliant with...

Read more

in silico Clinical Trials: How Computer …

The term 'in silico clinical trials' refers to: "The use of individualised computer simulation in the development or regulatory evaluation of a medicinal product, medical device, or medical intervention...

Read more

Novartis Convenes Experts to Discuss New…

Novartis today opened the 13th International Biotechnology Leadership Camp (BioCamp). Over the course of three days more than 60 selected students from international universities will discuss and explore with biotechnology...

Read more

10th European Medical Information and Co…

29 - 30 November 2016, Berlin, Germany The 10th year of the Annual European Medical Information and Communications Conference is a unique meeting organised by medical information professionals for medical information...

Read more

Pfizer Launches New "Moodivator…

Pfizer Inc. (NYSE:PFE) has launched a new app, Moodivator, to help motivate and encourage the millions of adults who experience depression. Depression is one of the most common mental health...

Read more
(HEALTH IT) SPACE - Take a look at who has just Joined